The first conformant M1 GPU driver(rosenzweig.io)
1545 points by todsacerdoti | 636 comments
Blog post announcing that Asahi Linux's reverse-engineered open source OpenGL ES 3.1 driver for Apple M1/M2 GPUs passed official conformance.
1545 points by todsacerdoti | 636 comments
Blog post announcing that Asahi Linux's reverse-engineered open source OpenGL ES 3.1 driver for Apple M1/M2 GPUs passed official conformance.
26 points by pabs3 | 3 comments
483 points by simjue | 287 comments
Asahi Linux blog post announcing its Apple Silicon GPU drivers now support OpenGL 3.1 and OpenGL ES 3.0, up from OpenGL 2.1 and ES 2.0.
861 points by 6a74 | 318 comments
Blog post announcing the Asahi Linux game playing toolkit, combining Vulkan 1.3 drivers with x86 emulation and Windows compatibility to run AAA games on M1 Macs.
207 points by pabs3 | 136 comments
190 points by LorenDB | 42 comments
1545 points by todsacerdoti | 636 comments
Blog post announcing that Asahi Linux's reverse-engineered open source OpenGL ES 3.1 driver for Apple M1/M2 GPUs passed official conformance.
483 points by simjue | 287 comments
Asahi Linux blog post announcing its Apple Silicon GPU drivers now support OpenGL 3.1 and OpenGL ES 3.0, up from OpenGL 2.1 and ES 2.0.
386 points by ADevWithAnIdea | 233 comments
Blog post by Cody Ho describing building an OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini and MacBook Neo in about a month using AI prompting.
633 points by vkoskiv | 76 comments
A blog post recounting the author's experience upstreaming their first Linux kernel patch, fixing a hardware issue on a 2005 Fujitsu Lifebook S2110.
930 points by haunter | 571 comments
XDA Developers article explaining how Linux gaming performance is improving as Windows API behaviors are implemented as Linux kernel features.
826 points by shaicoleman | 234 comments
NVIDIA Technical Blog post announcing the company's full transition to open-source GPU kernel modules for its Linux drivers.