Simulating water over terrain(lisyarus.github.io)
368 points by ibobev | 55 comments
A blog post by lisyarus explaining how to simulate water flowing over terrain using the virtual pipes method, motivated by grid-based games and terrain generation.
368 points by ibobev | 55 comments
A blog post by lisyarus explaining how to simulate water flowing over terrain using the virtual pipes method, motivated by grid-based games and terrain generation.
529 points by todsacerdoti | 51 comments
Matt Keeter's project page for Fidget, a library for representing, compiling, and evaluating large math expressions, mainly as a backend for implicit surfaces.