Perfecting anti-aliasing on signed distance functions(blog.pkh.me)87 points by ibobev 1 year ago | 21 comments
Fixing the iterative damping interpolation in video games(blog.pkh.me)106 points by ux 2 years ago | 39 comments
A series of tricks and techniques I learned doing tiny GLSL demos(blog.pkh.me)187 points by ibobev 10 months ago | 24 comments