Looks similar
New Glenn Update(blueorigin.com)
168 points by rbanffy | 106 comments
Shaders: How to draw high fidelity graphics with just x and y coordinates(makingsoftware.com)
370 points by Garbage | 79 comments
A chapter from Making Software explaining how shaders draw high-fidelity graphics using only x and y pixel coordinates; the capture shows a Vercel security checkpoint.






