How video games use lookup tables(blog.frost.kiwi)
602 points by todsacerdoti | 102 comments
A blog post explaining how video games use color lookup tables (LUTs) for tinting and color grading, with WebGL examples showing how to implement them.
602 points by todsacerdoti | 102 comments
A blog post explaining how video games use color lookup tables (LUTs) for tinting and color grading, with WebGL examples showing how to implement them.
525 points by todsacerdoti | 84 comments
A blog post on FrostKiwi's Secrets explaining anti-aliasing techniques like SSAA, SMAA, and DLAA, then introducing analytical anti-aliasing in shaders.
26 points by wspeirs | 3 comments
116 points by jandeboevrie | 19 comments