The state of SIMD in Rust in 2026(shnatsel.github.io)
200 points by verdagon | 51 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries in Rust in 2026, including Fearless SIMD, std::simd, wide, pulp and macerator.
200 points by verdagon | 51 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries in Rust in 2026, including Fearless SIMD, std::simd, wide, pulp and macerator.
54 points by ravenical | 3 comments
Blog post by Sergey Davidoff on making SIMD abstractions in Rust safe internally, avoiding unsafe raw intrinsics.
88 points by randomint64 | 36 comments
28 points by surprisetalk | 6 comments
200 points by verdagon | 51 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries in Rust in 2026, including Fearless SIMD, std::simd, wide, pulp and macerator.
54 points by ravenical | 3 comments
Blog post by Sergey Davidoff on making SIMD abstractions in Rust safe internally, avoiding unsafe raw intrinsics.
166 points by panstromek | 117 comments
Blog post by Matyáš Racek on Rust compiler initiatives maturing in 2026, starting with the next-generation trait solver.
196 points by Philpax | 45 comments
Official Bevy news post announcing the 0.20 release of the open-source Rust game engine, by the Bevy contributors.
361 points by todsacerdoti | 186 comments
Blog post by John Nunley announcing Dozer, a Rust compiler written in C, and explaining why he is building it to bootstrap Rust.
398 points by ridruejo | 99 comments
LWN article on Cranelift, the Wasmtime code-generation backend now available as an optional faster debug-build backend for the Rust compiler.