Rendering pretty sky in Around The World game(frozenfractal.com)
138 points by ibobev | 10 comments
A devlog post, part 34 of a series on the sea exploration game Around The World, about rendering a pretty sky.
5 stories tagged devlog, newest first.
138 points by ibobev | 10 comments
A devlog post, part 34 of a series on the sea exploration game Around The World, about rendering a pretty sky.
353 points by tosh | 230 comments
Zig devlog entry by Andrew Kelley describing a reworked build system that splits zig build into a debug-compiled configurer process and a cached release-mode maker process.
890 points by dropbox_miner | 558 comments
A developer's devlog post explaining why they are returning to writing code by hand after experimenting with fully AI-driven vibe-coding of a project.
376 points by Retro_Dev | 210 comments
Zig devlog entry by Matthew Lugg describing a merged 30,000-line PR redesigning the Zig compiler's type resolution, with related language changes.
637 points by rc00 | 631 comments
A devlog post from the indie game studio behind Dead Money explaining why they migrated their game project away from Rust.