Superoptimizing an FPU Emulator(purplesyringa.moe)
39 points by dverlaeckt80 | 6 comments
Blog post on using superoptimization to find an optimal instruction sequence for a floating-point emulator function returning a float's lowest set bit.
27 stories on the front page, newest first. Scroll down to watch the site change over time.
39 points by dverlaeckt80 | 6 comments
Blog post on using superoptimization to find an optimal instruction sequence for a floating-point emulator function returning a float's lowest set bit.
243 points by pngmangi | 21 comments
Blog post examining the x86 FMA instruction vfmaddrnd231pd, which performs fused multiply-add with per-instruction rounding control.
47 points by zX41ZdbW | 5 comments
Blog post on purplesyringa explaining how to implement vectorized count-leading-zeros and count-trailing-zeros using floating-point tricks.
448 points by signa11 | 352 comments
A personal blog post by purplesyringa reflecting on grieving the loss of low-level coding details as the industry shifts toward vibecoding and architecture-focused work.
44 points by ibobev | 39 comments
158 points by signa11 | 82 comments
148 points by todsacerdoti | 62 comments
165 points by signa11 | 131 comments
368 points by purplesyringa | 59 comments
Blog post by purplesyringa describing how the authors built a high-quality "Bad Apple!!" animation playback inside Minecraft, with a video link.
511 points by Kubuxu | 185 comments
Blog post describing a trick to compress a website's HTML by encoding it into a lossless WebP image and decoding it in the browser, compared with gzip and Brotli.