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Porting SBCL to the Nintendo Switch(reader.tymoon.eu)
396 points by todsacerdoti | 72 comments
A blog post describing the two-year effort to port the SBCL Common Lisp runtime to the Nintendo Switch so the Trial game engine can run on it.
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
Minecraft removing obfuscation in Java Edition(minecraft.net)
944 points by SteveHawk27 | 405 comments
Official Minecraft news article announcing that Mojang is removing code obfuscation from Minecraft: Java Edition.
It took a year to ship WebAssembly in Anubis(anubis.techaro.lol)
346 points by xena | 180 comments
Blog post from Techaro about the year-long effort to ship WebAssembly support in Anubis, though the capture shows only Anubis's bot-check challenge page.
Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
I'm just having fun(jyn.dev)
457 points by lemper | 209 comments
A blog post by jyn, a compiler engineer, arguing that programming isn't a competition and that they write about technical topics simply for fun.












