Open Source Games(opensourcegames.dev)
4 points by tokozedginidze | 0 comments
Open Source Games is a curated directory of new open-source games found on GitHub, filterable by genre, platform, play style and controls, with play links.
41 stories tagged indie-games, newest first.
4 points by tokozedginidze | 0 comments
Open Source Games is a curated directory of new open-source games found on GitHub, filterable by genre, platform, play style and controls, with play links.
113 points by 4gateftw | 229 comments
IGN news article reporting that Steam users want a filter to hide AI-generated games as Steam Next Fest is flooded with low-effort AI titles.
23 points by bigwheels | 10 comments
A fan-made browser game combining Diablo 2 with the Vampire Survivors-style survivors-like genre.
10 points by doener | 5 comments
Steam store page for Beyond These Stars, a strategy city-builder where players build a city on the back of a space whale and manage supply chains.
45 points by MatiErnst | 5 comments
Steam store page for Tiny Brutalism, a relaxing diorama building game based on brutalist architecture with concrete towers and impossible structures.
5 points by croes | 0 comments
Steam Community news page for the game Teach My Little Sister How To Drive, showing patch notes and development status updates.
93 points by Ariarule | 38 comments
A 2015 essay by qntm analyzing the time travel mechanics in the puzzle platformer game Braid.
430 points by azhenley | 126 comments
Newgrounds homepage, a community site for games, music, and art, shown here behind a Spooktober-themed bot-check/security interstitial.
59 points by nor-and-or-not | 26 comments
Blog post from indie studio Against All Odds about PasRISCV, the RISC-V emulator running Linux inside their space terraforming game SEEDS.
104 points by abetusk | 27 comments
Itch.io store page for Tiny Brutalism, a $5 downloadable architecture sandbox game for Windows, macOS, and Linux by Placeholders.
8 points by MikeHer | 2 comments
Blog post by M2H's Mike Hergaarden describing the self-built backend for crash reports, remote config, cloud auth and console ports used across seven games over ten years.
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
796 points by oumua_don17 | 332 comments
Kotaku impressions article on Running Train, a Japanese train driving simulator made by a single developer that is drawing glowing Steam reviews.
317 points by yu3zhou4 | 109 comments
Official Zachtronics page for Exapunks, a 2018 programming puzzle game about hacking with EXA agents, featuring a gameplay trailer.
894 points by sklopec | 150 comments
Personal blog post by Marko Stanic about Catlantean 3D, a side-project game with early-1990s style graphics he plans to release on Steam.
411 points by alvivar | 193 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without a commercial engine, covering his tools and libraries.
381 points by doener | 80 comments
Homepage of Adventure Game Studio, an open-source tool for creating point-and-click adventure games, with a games catalog and community.
335 points by furcyd | 498 comments
Ars Technica preview of Jonathan Blow's puzzle game Order of the Sinking Star, which grew over a decade into roughly 1,400 puzzles.
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
896 points by brgross | 156 comments
The Atlantic's hosted version of Bracket City, a nested-clue word puzzle game, shown with its welcome tutorial dialog.
444 points by goles | 142 comments
Blog post by LocalThunk, creator of Balatro, explaining how Klondike solitaire was the most important inspiration for the game's design and vibe.
1484 points by newobj | 340 comments
Show HN AMA post by a former Meta compiler engineer who, after being laid off, made the roguelike pachinko game Ballionaire, which sold ~200,000 copies on Steam.
364 points by joemanaco | 398 comments
A blog post on a game studio's Backstage blog explaining why the author deleted their social media accounts and urging others to do the same.
506 points by memalign | 44 comments
Kenney.nl homepage offering thousands of free, donation-supported game assets, tools, and starter kits for game developers.
527 points by anigbrowl | 62 comments
An itch.io browser game by bobatealee that reimagines Doom as a gallery-visiting experience; the screenshot shows only the game's loading bar.
514 points by haunter | 124 comments
A post by itch.io on X saying Funko called the founder's mom, with a screenshot of a text message about a strange call from a company.
365 points by TaurenHunter | 81 comments
GameDiscoverCo newsletter issue analyzing how the indie building game Tiny Glade sold over 600k copies in its first month, plus game discovery and platform news.
531 points by terabytest | 177 comments
The official 2048 site featuring a redesigned tenth-anniversary version of the sliding-tile puzzle game, with powerups and a classic mode, by its original creator.
325 points by lopespm | 218 comments
A 2021 post on How To Market A Game advising game developers not to rely on platforms they don't control and to build owned channels instead.
404 points by nickcotter | 199 comments
The Verge reports that the entire staff of game publisher Annapurna Interactive resigned after negotiations to spin it out as an independent company broke down.
381 points by EndXA | 74 comments
A developer's game diary post about building a PICO-8 arcade game where you steer the bouncing DVD logo into the corner.
361 points by doener | 32 comments
The canonical text of Everyone is John, a competitive tabletop roleplaying game for three or more players, republished under a CC BY 4.0 license.
356 points by surprisetalk | 63 comments
Blog post by V Buckenham announcing the release of Downpour, a mobile game-making tool built from photos and drawings.
376 points by breck | 67 comments
A chapter from an online book by abagames on the joys of making small browser games, citing the Small Game Manifesto and the author's 350+ games.
515 points by 0x000042 | 107 comments
Official website for Mindustry, an open-source sandbox tower-defense and automation game, with links to GitHub, Discord, wiki, and app stores.
349 points by sohkamyung | 127 comments
A r/gamedev Reddit post by the developer of ΔV: Rings of Saturn noting Linux players made 5.8% of sales but over 38% of bug reports.
496 points by gaws | 124 comments
An itch.io browser game page for Frasier Fantasy, a Final Fantasy-style parody of the sitcom Frasier by Edward La Barbera.
442 points by abra0 | 89 comments
Itch.io page for LCD, Please, a pocket LCD-style passport control game by Lucas and Keiko Pope, playable in the browser.
786 points by Akharin | 171 comments
Itch.io page for Setris, a downloadable pay-what-you-want Tetris-like game with sand physics for Windows and Linux, with a trailer video.
934 points by michaelbrooks | 109 comments
A one-minute browser puzzle game by Nicky Case where the player uses arrow keys to move a character, collect a key, and reach a door.