Neato(notes.neatnik.net)
4 points by cdme | 0 comments
4 points by cdme | 0 comments
165 points by trms | 105 comments
568 points by WadeGrimridge | 211 comments
Mitchell Hashimoto blog post arguing SIMD is simple to learn and showing the common shape of SIMD code for speeding up loops.
457 points by lemper | 209 comments
A blog post by jyn, a compiler engineer, arguing that programming isn't a competition and that they write about technical topics simply for fun.
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
395 points by jfil | 92 comments
Ironic Sans newsletter post by David Friedman about creating a Doom-inspired game where the only control is scrolling.
324 points by freetonik | 64 comments
GitHub repository for boardgame.io, an open-source JavaScript library for state management and multiplayer networking in turn-based games.
2013 points by reasonableklout | 1180 comments
Mitchell Hashimoto's X post arguing some companies are in 'AI psychosis', relying on agents to fix bugs fast (MTTR) at the expense of reliability (MTBF).
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.