Darklang Goes Open Source(blog.darklang.com)
143 points by stachudotnet | 66 comments
143 points by stachudotnet | 66 comments
35 points by NaOH | 0 comments
154 points by teichmann | 137 comments
379 points by SaberTail | 276 comments
Alex Wellerstein's Substack essay on how the 1946 Demon Core criticality accident that killed Louis Slotin became a subject of dark Internet meme humor.
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.
377 points by shubhamjain | 281 comments
Ed West's Substack essay on children's media diets and doomscrolling, discussing James Marriott's 'The New Dark Ages'.
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.