F-Zero X on Nintendo 3DS(hypnotize.works)
144 points by bpierre | 81 comments
A post-mortem of porting the F-Zero X decompilation (G-Diffuser) to Old and New Nintendo 3DS with a native renderer and 64DD Expansion Kit, built largely by Claude agents.
9 stories tagged decompilation, newest first.
144 points by bpierre | 81 comments
A post-mortem of porting the F-Zero X decompilation (G-Diffuser) to Old and New Nintendo 3DS with a native renderer and 64DD Expansion Kit, built largely by Claude agents.
64 points by mimasama | 39 comments
ReC98 blog post detailing splitting Shuusou Gyoku's game logic into a library and a replay validation CLI, ending with the developer's retirement announcement.
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.
186 points by davikr | 136 comments
Blog post by Maurice Heumann describing using AI agents, consuming over 500 billion tokens, to decompile a first-person shooter game.
69 points by astlouis44 | 60 comments
Kotaku news article on AI vibe-coded web browser ports of decompiled games like Halo: CE, GTA: Vice City, and The Simpsons: Hit and Run.
326 points by tripplyons | 95 comments
A browser-playable WebAssembly build of the Pokemon Emerald decompilation project, with on-screen controls and a speed slider.
373 points by Davidbrcz | 120 comments
GitHub repository for LLM4Decompile, a project using large language models to decompile binary code, with evaluation scripts and samples.
469 points by liuandrewk | 118 comments
A blog post describing how an arithmetic overflow exploit in Magic: The Gathering Arena allowed buying millions of card packs with starting in-game currency.