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How Our Rust-to-Zig Rewrite Is Going(rtfeldman.com)
488 points by jorangreef | 257 comments
Richard Feldman's blog post reporting on the Roc compiler team's rewrite of 300,000 lines of Rust into Zig, which recently reached feature parity.
Zig builds are getting faster(mitchellh.com)
409 points by emschwartz | 191 comments
Mitchell Hashimoto's blog post describing how Zig 0.15.1 has improved build times, using the Ghostty project's upgrade as an example.
Why write code in 2026(softwaredoug.com)
191 points by softwaredoug | 237 comments
Why Write Code in 2026(softwaredoug.com)
54 points by zdw | 38 comments
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Backups Aren't Simple(filipovski.net)
318 points by afilipovski | 190 comments
Personal blog post by Aleksandar Filipovski arguing that backups are more complex than they seem, starting from a family story of losing photos to a reformatted drive.
City building games have a Soul Problem pt.2(radical-elements.com)
150 points by lexx | 143 comments
Blog post by Alex Lingris, the second part of an essay arguing city-building games like Cities: Skylines 2 lack soul.
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
Dirty Optimization Secrets (C for Playdate)(devforum.play.date)
66 points by ibobev | 7 comments
Playdate developer forum thread sharing advanced C optimization tricks learned while building a full-speed Game Boy emulator for the Playdate.
AI agent bankrupted their operator while trying to scan DN42(lantian.pub)
1348 points by xiaoyu2006 | 488 comments
Blog post recounting how an AI agent trying to join the DN42 hobbyist network to scan it ran up a $6531.30 AWS bill for its operator.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.












