4 Years of Ludicon(ludicon.com)
16 points by ibobev | 3 comments
Ignacio Castaño's blog post reflecting on four years of running Ludicon, his independent software company.
13 stories tagged graphics-programming, newest first.
16 points by ibobev | 3 comments
Ignacio Castaño's blog post reflecting on four years of running Ludicon, his independent software company.
28 points by luu | 3 comments
Blog post by Aras Pranckevičius describing Smol Gaussian, a fast blur technique supporting animated radius, motivated by Blender compositor's slow Fast Blur mode.
86 points by airhangerf15 | 7 comments
Blog post by Eniko Fox describing how she implemented software-rendered occlusion culling in her voxel game, Block Game.
398 points by atan2 | 221 comments
A blog post on demofox.org (The blog at the bottom of the sea) advising what topics to learn to become a graphics programmer.
419 points by imagiro | 68 comments
YouTube video by Mike Turitzin about building a game engine based on dynamic signed distance fields (SDFs).
401 points by Bogdanp | 120 comments
Blog post by Maister describing the design of PyroWave, a custom ultra-low-latency video codec for game streaming.
390 points by ibobev | 121 comments
A blog post by a graphics programmer explaining techniques for rendering crisp, high-quality text on the GPU.
425 points by billconan | 67 comments
WebGPU Unleashed, a free online e-book by Shi Yan teaching graphics programming with WebGPU, with an interactive code playground.
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
343 points by pjmlp | 159 comments
AMD GPUOpen blog post from the AMD Game Engineering team offering a beginner's guide to becoming a graphics programmer.
608 points by pjmlp | 221 comments
A cohost blog post by mcc (andi) discussing WebGPU, its history, and why it is a compelling graphics API for developers.
377 points by itsuka | 169 comments
WebGPU Fundamentals is a site of tutorial articles teaching WebGPU, covering basics like uniforms, storage buffers, vertex buffers, and textures.
429 points by ktstephano | 73 comments
GitHub repository for StratusGFX, an open-source real-time 3D rendering engine released under the MPL-2.0 license.