Why Cities: Skylines 2 performs poorly(blog.paavo.me)
779 points by paavohtl | 482 comments
Blog post analyzing the technical reasons behind Cities: Skylines 2's poor performance, including rendering issues beyond overly detailed character teeth.
779 points by paavohtl | 482 comments
Blog post analyzing the technical reasons behind Cities: Skylines 2's poor performance, including rendering issues beyond overly detailed character teeth.
353 points by g0xA52A2A | 131 comments
A blog post describing how the author built a comment system for their blog using Bluesky replies instead of Disqus or self-hosted options.
76 points by sapsan | 47 comments
136 points by phaser | 48 comments
521 points by JumpCrisscross | 173 comments
A browser-based simulation game where you play a housing developer in San Francisco navigating the Board of Supervisors, permits, and city politics to get projects approved.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.
457 points by lemper | 209 comments
A blog post by jyn, a compiler engineer, arguing that programming isn't a competition and that they write about technical topics simply for fun.
10 points by Avid_F | 3 comments
A personal blog essay on Fayaz Notes arguing that AGI has arrived and exploring what the post-AGI era means.