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YAML: The Norway Problem (2022)(bram.us)
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City building games have a Soul Problem pt.2(radical-elements.com)
150 points by lexx | 143 comments
Blog post by Alex Lingris, the second part of an essay arguing city-building games like Cities: Skylines 2 lack soul.
We were wrong about GPUs(fly.io)
834 points by mxstbr | 529 comments
Fly.io blog post reflecting on how the company's bet on offering GPU machines to developers did not pan out as expected.
How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
A city-building game in which the city would prefer you didn't(housing.over.pizza)
521 points by JumpCrisscross | 173 comments
A browser-based simulation game where you play a housing developer in San Francisco navigating the Board of Supervisors, permits, and city politics to get projects approved.
Don't animate height(granola.ai)
436 points by birdculture | 252 comments
Granola engineering blog post explaining how a small CSS height animation caused high CPU/GPU usage and how to find and make animations cheaper.
I love software rendering(jamesfmackenzie.com)
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.












