How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
2 stories tagged game-optimization, newest first.
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
557 points by mariuz | 153 comments
Blog post examining the technical optimizations behind RollerCoaster Tycoon (1999), based on the author's appearance on the German gaming podcast Stay Forever.