Looks similar
Pokémon Team Optimization(nchagnet.pages.dev)
161 points by nchagnet | 60 comments
How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
Playing with BOLT and Postgres(vondra.me)
153 points by aquastorm | 41 comments
Related stories
We put Claude Code in Rollercoaster Tycoon(labs.ramp.com)
515 points by iamwil | 278 comments
A Ramp Labs page about connecting Claude Code to the game Rollercoaster Tycoon so the AI agent can play and manage a park.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
Why fastDOOM is fast(fabiensanglard.net)
638 points by wicket | 201 comments
Fabien Sanglard's blog post explaining the optimizations that make FastDOOM, a DOS port of Doom, run faster on 486-era PCs like the IBM PS/1.
A new PNG spec(programmax.net)
610 points by bluedel | 553 comments
A blog post announcing the release of a new PNG specification after two decades of stalled progress and explaining why it matters.
Dirty Optimization Secrets (C for Playdate)(devforum.play.date)
66 points by ibobev | 7 comments
Playdate developer forum thread sharing advanced C optimization tricks learned while building a full-speed Game Boy emulator for the Playdate.
Building an economy simulator from scratch(thomassimon.dev)
396 points by Ruddle | 168 comments
A blog post by Thomas Simon walking step by step through building an economy simulator from scratch.












