Quake Shareware, a CD-ROM just a little too full(fabiensanglard.net)
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
49 stories on the front page, newest first. Scroll down to watch the site change over time.
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
823 points by vinhnx | 213 comments
Fabien Sanglard's blog post cataloguing every computer and piece of software visible in the movie Jurassic Park, starting with an Apple PowerBook 100.
179 points by zdw | 107 comments
114 points by tmach32 | 109 comments
479 points by gwerbret | 82 comments
Fabien Sanglard's cheat sheet table mapping USB marketing names to version aliases, signal speeds, wire counts, and maximum cable lengths.
185 points by blfr | 34 comments
421 points by birdculture | 75 comments
Fabien Sanglard's article on how Capcom fixed the "World Warrier" typo in Street Fighter II's title screen just before shipping, part of his CPS-1 series.
285 points by liquid_x | 56 comments
457 points by billiob | 118 comments
Fabien Sanglard article explaining how Quake.exe, a DOS game from 1996, gained TCP/IP networking support amid the shift from DOS to Windows.
72 points by misonic | 23 comments
638 points by wicket | 201 comments
Fabien Sanglard's blog post explaining the optimizations that make FastDOOM, a DOS port of Doom, run faster on 486-era PCs like the IBM PS/1.
101 points by ibobev | 4 comments
324 points by jdkee | 41 comments
Fabien Sanglard's article recounting how the iPhone Dev Team jailbroke and unlocked the original iPhone in the summer of 2007.
203 points by tosh | 105 comments
246 points by billiob | 138 comments
169 points by guiambros | 146 comments
369 points by atan2 | 135 comments
Fabien Sanglard article explaining how Commander Keen's Adaptive Tile Refresh scrolling technique worked on EGA hardware, and what the second trilogy used instead.
115 points by WithinReason | 12 comments
45 points by lycopodiopsida | 8 comments
319 points by tangue | 35 comments
Fabien Sanglard article on how Capcom developers tracked Street Fighter II's CPS-1 ROM budget using paper sheets and scissors.
145 points by fredoralive | 34 comments