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Jurassic Park computers in excruciating detail(fabiensanglard.net)
823 points by vinhnx | 213 comments
Fabien Sanglard's blog post cataloguing every computer and piece of software visible in the movie Jurassic Park, starting with an Apple PowerBook 100.
Mo RAM, Mo Problems (2025)(fabiensanglard.net)
185 points by blfr | 34 comments
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Quake Brutalist Jam II(slipseer.com)
363 points by jakearmitage | 96 comments
Slipgate Sightseer download page for Quake Brutalist Jam 2, a community collection of brutalist-themed Quake maps released October 2023.
How Quake.exe got its TCP/IP stack(fabiensanglard.net)
457 points by billiob | 118 comments
Fabien Sanglard article explaining how Quake.exe, a DOS game from 1996, gained TCP/IP networking support amid the shift from DOS to Windows.
Source code for Quake 2 rerelease(github.com)
517 points by steveklabnik | 203 comments
GitHub repository from id Software containing the game DLL source code for the Quake 2 rerelease, licensed under GPL-2.0.
Quake – 30th Anniversary Update(slayersclub.bethesda.net)
348 points by dsubburam | 170 comments
Bethesda Slayers Club news post from id Software announcing a 30th anniversary update for the classic shooter Quake.
We ported the original Doom to SQL(cedardb.com)
293 points by Vaslo | 45 comments
CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
Show HN: Quake ported to safe Rust, playable in browser(quake-srp.pages.dev)
196 points by ilreb | 160 comments
A browser-playable port of Quake rewritten in safe Rust, shown loading its engine with fullscreen, sound, and key controls.












