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Show HN: Why write code if the LLM can just do the thing? (web app experiment)(github.com)
398 points by samrolken | 283 comments
GitHub repository for nokode, an experimental web app where every HTTP request is handled directly by an LLM using database, response, and memory tools instead of code.
Wozmon for x86-64(github.com)
52 points by ianseyler | 20 comments
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Quake Brutalist Jam II(slipseer.com)
363 points by jakearmitage | 96 comments
Slipgate Sightseer download page for Quake Brutalist Jam 2, a community collection of brutalist-themed Quake maps released October 2023.
We ported the original Doom to SQL(cedardb.com)
293 points by Vaslo | 45 comments
CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
Quake Shareware, a CD-ROM just a little too full(fabiensanglard.net)
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
CSSQuake(cssquake.com)
475 points by msalsas | 101 comments
CSSQuake is a browser-based recreation of id Software's Quake built with CSS, shown here at its main menu with single player, options and help.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware(lenowo.org)
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
How Quake.exe got its TCP/IP stack(fabiensanglard.net)
457 points by billiob | 118 comments
Fabien Sanglard article explaining how Quake.exe, a DOS game from 1996, gained TCP/IP networking support amid the shift from DOS to Windows.












