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DOOM Over DNS(github.com)
332 points by Venn1 | 87 comments
GitHub repository for DOOM Over DNS, a PowerShell 7+ project that stores and plays Doom entirely from DNS TXT records.
We ported the original Doom to SQL(cedardb.com)
293 points by Vaslo | 45 comments
CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
Linux is good now(pcgamer.com)
1060 points by Vinnl | 847 comments
A PC Gamer opinion piece arguing Linux is now good enough for desktop use and urging readers to switch in 2026 to feel ownership of their PCs.
I built a neural network using DOOM games(github.com)
4 points by falperc | 1 comments
GitHub repo for Doomformer, which computes neural networks including transformers using DOOM game mechanics like voodoo dolls, conveyor belts, lava and doors, verified bit-exact.
Fuck it, make it anyway(joelotter.com)
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.












