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Gitea 28.0(blog.gitea.com)
58 points by porridgeraisin | 23 comments
Gitea blog post announcing the release of Gitea 28.0.0, the self-hosted Git service, authored by members of its Technical Oversight Committee.
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I built a neural network using DOOM games(github.com)
4 points by falperc | 1 comments
GitHub repo for Doomformer, which computes neural networks including transformers using DOOM game mechanics like voodoo dolls, conveyor belts, lava and doors, verified bit-exact.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware(lenowo.org)
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
CSS is DOOMed(nielsleenheer.com)
459 points by msephton | 108 comments
Niels Leenheer's blog post about rendering the game DOOM in 3D using CSS, with a live demo at cssdoom.wtf.
I love software rendering(jamesfmackenzie.com)
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
DOOM Over DNS(github.com)
332 points by Venn1 | 87 comments
GitHub repository for DOOM Over DNS, a PowerShell 7+ project that stores and plays Doom entirely from DNS TXT records.












