Quake Brutalist Jam III(slipseer.com)
166 points by Venn1 | 23 comments
166 points by Venn1 | 23 comments
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
66 points by klaussilveira | 21 comments
457 points by billiob | 118 comments
Fabien Sanglard article explaining how Quake.exe, a DOS game from 1996, gained TCP/IP networking support amid the shift from DOS to Windows.
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
363 points by jakearmitage | 96 comments
Slipgate Sightseer download page for Quake Brutalist Jam 2, a community collection of brutalist-themed Quake maps released October 2023.
341 points by ObviouslyFlamer | 235 comments
Minecraft.net article for a Java Edition snapshot release, which per the title switches the game to the SDL3 library.
459 points by shdon | 200 comments
Fabien Sanglard blog post about the 1996 Quake shareware CD-ROM, how id Software distributed it, and why the disc was nearly too full.
382 points by henning | 172 comments
YouTube video by Matt's Ramblings explaining the code behind Quake's lightning gun bug that lets it shoot through walls.