10NES(fabiensanglard.net)
115 points by WithinReason | 12 comments
115 points by WithinReason | 12 comments
185 points by blfr | 34 comments
319 points by tangue | 35 comments
Fabien Sanglard article on how Capcom developers tracked Street Fighter II's CPS-1 ROM budget using paper sheets and scissors.
169 points by guiambros | 146 comments
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
328 points by elvis70 | 74 comments
Blog post by Nick Kossolapov describing how he built Fame Boy, a Game Boy emulator in F# with sound that runs on desktop and web.
293 points by Vaslo | 45 comments
CedarDB blog post describing a port of the original 1993 Doom game logic and renderer to SQL, running inside the database with Python only handling timing and display.
385 points by todsacerdoti | 42 comments
Allison Parrish's in-depth explainer on how Game Boy cartridges work, covering the bus, memory map, and MBCs, alongside her open RP2040-based bootleg cartridge design.
411 points by alvivar | 193 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without a commercial engine, covering his tools and libraries.