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More than you wanted to know about how Game Boy cartridges work(abc.decontextualize.com)
385 points by todsacerdoti | 42 comments
Allison Parrish's in-depth explainer on how Game Boy cartridges work, covering the bus, memory map, and MBCs, alongside her open RP2040-based bootleg cartridge design.
I built a programming language that LLMs can't use(blog.picheta.me)
244 points by dom96 | 179 comments
Blog post by Dominik Picheta introducing KillSwitch, a programming language he designed so that large language models cannot use it.
Htmx 4.0, the first JavaScript library to release exclusively on the Game Boy(swag.htmx.org)
467 points by rcy | 158 comments
Product page on the htmx swag store selling a $25 Game Boy cartridge game themed around htmx 4.0, a joke release of the library.
I used a Game Boy camera for Facetime video calls in iPadOS 17(macstories.net)
378 points by cocacola1 | 44 comments
MacStories article about using a Game Boy Camera as an external webcam for FaceTime video calls on an iPad running iPadOS 17.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
Dirty Optimization Secrets (C for Playdate)(devforum.play.date)
66 points by ibobev | 7 comments
Playdate developer forum thread sharing advanced C optimization tricks learned while building a full-speed Game Boy emulator for the Playdate.












