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Shaders: How to draw high fidelity graphics with just x and y coordinates(makingsoftware.com)
370 points by Garbage | 79 comments
A chapter from Making Software explaining how shaders draw high-fidelity graphics using only x and y pixel coordinates; the capture shows a Vercel security checkpoint.
New Glenn Update(blueorigin.com)
168 points by rbanffy | 106 comments
How Is Data Stored?(makingsoftware.com)
149 points by tzury | 18 comments






