Looks similar
GPU-Driven Clustered Forward Renderer(logdahl.net)
101 points by logdahl | 26 comments
Simulating water over terrain(lisyarus.github.io)
368 points by ibobev | 55 comments
A blog post by lisyarus explaining how to simulate water flowing over terrain using the virtual pipes method, motivated by grid-based games and terrain generation.
When Random Isn't(orlp.net)
338 points by orlp | 124 comments
Blog post recounting a teenage anecdote about exploiting predictable randomness in World of Warcraft Lua add-ons, framed as a computer security story.
The state of SIMD in Rust in 2026(shnatsel.github.io)
200 points by verdagon | 51 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries in Rust in 2026, including Fearless SIMD, std::simd, wide, pulp and macerator.






