Looks similar
The time the x86 emulator team found code so bad they fixed it during emulation(devblogs.microsoft.com)
465 points by paulmooreparks | 149 comments
Raymond Chen's The Old New Thing post recounting how a Windows x86-32 emulator team, using binary translation, patched badly written application code during emulation.
If you're just going to sit there doing nothing, at least do nothing correctly(devblogs.microsoft.com)
364 points by AndrewDucker | 271 comments
Raymond Chen's Old New Thing blog post on how to implement no-op API stubs correctly, using Windows printing APIs on Xbox as an example.






