No Source Code? No Problem(queue.acm.org)
45 points by ibobev | 33 comments
A 2003 ACM Queue article by Peter and George Phillips on emulating or translating legacy binaries, such as arcade game ROMs, when source code is unavailable.
3 stories tagged binary-translation, newest first.
45 points by ibobev | 33 comments
A 2003 ACM Queue article by Peter and George Phillips on emulating or translating legacy binaries, such as arcade game ROMs, when source code is unavailable.
465 points by paulmooreparks | 149 comments
Raymond Chen's The Old New Thing post recounting how a Windows x86-32 emulator team, using binary translation, patched badly written application code during emulation.
332 points by pabs3 | 122 comments
A Box64 project blog post describing the work needed to run x86_64 games like The Witcher 3 on RISC-V hardware via the Box64 emulator.