Improving Heuristics for A* Pathfinding(redblobgames.com)
328 points by bobbiechen | 37 comments
Red Blob Games interactive article on improving A* pathfinding heuristics using landmarks (differential heuristics), with demos on Dragon Age maps.
328 points by bobbiechen | 37 comments
Red Blob Games interactive article on improving A* pathfinding heuristics using landmarks (differential heuristics), with demos on Dragon Age maps.
93 points by chunkles | 8 comments
228 points by novaRom | 53 comments
12 points by doppp | 1 comments
68 points by hwayne | 6 comments