English: A vs. An(redblobgames.com)
336 points by azhenley | 452 comments
Red Blob Games blog post on writing a function that picks 'a' or 'an' for procedurally generated English text, based on the word's spoken vowel sound rather than its spelling.
12 stories on the front page, newest first. Scroll down to watch the site change over time.
336 points by azhenley | 452 comments
Red Blob Games blog post on writing a function that picks 'a' or 'an' for procedurally generated English text, based on the word's spoken vowel sound rather than its spelling.
103 points by ibobev | 7 comments
328 points by bobbiechen | 37 comments
Red Blob Games interactive article on improving A* pathfinding heuristics using landmarks (differential heuristics), with demos on Dragon Age maps.
93 points by chunkles | 8 comments
51 points by ibobev | 9 comments
68 points by hwayne | 6 comments
12 points by doppp | 1 comments
228 points by novaRom | 53 comments
935 points by stefankuehnel | 112 comments
A Red Blob Games tutorial by Amit Patel on implementing draggable objects in interactive web diagrams; the screenshot shows the site's homepage.