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The state of SIMD in Rust in 2026(shnatsel.github.io)
3 points by birdculture | 0 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries and support in Rust as of 2026, including Fearless SIMD, std::simd, wide, pulp, and macerator.
The state of SIMD in Rust in 2026(shnatsel.github.io)
200 points by verdagon | 51 comments
Blog post by Sergey Davidoff surveying the state of SIMD libraries in Rust in 2026, including Fearless SIMD, std::simd, wide, pulp and macerator.
Vim Boss(neovim.io)
1189 points by bpierre | 112 comments
A Neovim news post from August 2023 paying tribute to Vim creator Bram Moolenaar and reflecting on his character and influence.
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Bevy 0.20(bevy.org)
196 points by Philpax | 45 comments
Official Bevy news post announcing the 0.20 release of the open-source Rust game engine, by the Bevy contributors.
Safe SIMD in Rust, even on the inside(shnatsel.github.io)
54 points by ravenical | 3 comments
Blog post by Sergey Davidoff on making SIMD abstractions in Rust safe internally, avoiding unsafe raw intrinsics.
Io_uring, kTLS and Rust for zero syscall HTTPS server(blog.habets.se)
444 points by guntars | 138 comments
Blog post describing building an HTTPS web server in Rust using io_uring and kernel TLS to avoid system calls on the request path.
Rust cross-platform GPUI components(github.com)
466 points by xvilka | 201 comments
GitHub repository for gpui-component, a Rust library of UI components for building cross-platform desktop applications with GPUI.
2026 is an exciting year for the Rust compiler (and me)(yoyo-code.com)
166 points by panstromek | 117 comments
Blog post by Matyáš Racek on Rust compiler initiatives maturing in 2026, starting with the next-generation trait solver.
Emitting metadata early makes building/checking Rust up to twice as fast(github.com)
132 points by knuckleheads | 32 comments
GitHub repository for Headstart, patches to rustc and cargo that start dependent crates before their dependencies finish type-checking by emitting metadata early.












