2D Vehicles(patkerr.co.uk)
598 points by Michelangelo11 | 113 comments
Pat Kerr's project history of the 2D vehicle physics simulation he wrote in 1996 that became the basis of Grand Theft Auto's vehicle system, with an interactive Motion Lab demo.
2 stories tagged grand-theft-auto, newest first.
598 points by Michelangelo11 | 113 comments
Pat Kerr's project history of the 2D vehicle physics simulation he wrote in 1996 that became the basis of Grand Theft Auto's vehicle system, with an interactive Motion Lab demo.
1269 points by klaussilveira | 144 comments
A former Rockstar North developer's blog post explaining that the moon in GTA III changes size when sniped because artists couldn't agree on its size.