Blur Busters Open Source Display Initiative – Refresh Cycle Shaders(blurbusters.com)74 points by NavinF 1 year ago | 32 comments
CRT Simulation in a GPU Shader, Looks Better Than Black Frame Insertion(blurbusters.com)207 points by bangonkeyboard 1 year ago | 69 comments
Frame generation essentials: Interpolation, extrapolation, and reprojection(blurbusters.com)97 points by retro_guy 3 years ago | 8 comments