An interactive intro to CRDTs(jakelazaroff.com)
843 points by jakelazaroff | 121 comments
Jake Lazaroff's blog post giving an interactive introduction to CRDTs, the first of a two-part series building toward a collaborative pixel art editor.
843 points by jakelazaroff | 121 comments
Jake Lazaroff's blog post giving an interactive introduction to CRDTs, the first of a two-part series building toward a collaborative pixel art editor.
148 points by Antibabelic | 140 comments
57 points by jinqueeny | 27 comments
GitHub repository for Shaders, an MIT-licensed library of WebGPU shader components for React, Vue, Svelte, Solid, plain JavaScript, and Framer.
546 points by fagnerbrack | 213 comments
A blog post arguing that many so-called abstractions in codebases are merely layers of indirection that add complexity and hurt performance without real value.
77 points by epestr | 19 comments
A blog post describing how the author wrote a ray tracer in Brainfuck, inspired by a CMake tutorial remark about ray tracers written in CMake.
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
370 points by Garbage | 79 comments
A chapter from Making Software explaining how shaders draw high-fidelity graphics using only x and y pixel coordinates; the capture shows a Vercel security checkpoint.
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.