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Generating sudokus for fun and no profit(tn1ck.com)
331 points by todsacerdoti | 63 comments
A blog post by Tom Nick on building a sudoku solver and generating sudokus of a specified human-perceived difficulty for his open source sudoku app.
Generating Mazes(healeycodes.com)
131 points by itsjloh | 31 comments
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How to engineer an AI harness for game development(kylekukshtel.com)
151 points by kkukshtel | 73 comments
Blog post by Kyle Kukshtel exploring practical ways to make games more legible to AI agents and speed up agentic iteration in game development.
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
Game design is simple(raphkoster.com)
481 points by vrnvu | 142 comments
Blog post by game designer Raph Koster arguing that game design is simple, actually, laying out his view of its fundamentals.
ARC-AGI without pretraining(iliao2345.github.io)
331 points by georgehill | 90 comments
Blog post by Isaac Liao and Albert Gu describing a method that solves ARC-AGI puzzles using lossless information compression without pretraining.
Nvidia Warp: A Python framework for high performance GPU simulation and graphics(github.com)
453 points by jarmitage | 125 comments
GitHub repository for NVIDIA Warp, a Python framework for writing high-performance GPU simulation and graphics code.
How do I become a graphics programmer?(gpuopen.com)
343 points by pjmlp | 159 comments
AMD GPUOpen blog post from the AMD Game Engineering team offering a beginner's guide to becoming a graphics programmer.












