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SciPy builds for Python 3.12 on Windows are a minor miracle(labs.quansight.org)
425 points by todsacerdoti | 225 comments
Quansight Labs blog post on how SciPy was built for Python 3.12 on Windows, including the move to the Flang Fortran compiler.
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It's not about physical vs. digital games, it's about ownership(popcar.bearblog.dev)
594 points by popcar2 | 452 comments
A blog post arguing that the debate over physical versus digital games is really about ownership, prompted by PlayStation ending disc production for new games.
Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
Fuck it, make it anyway(joelotter.com)
504 points by JayOtter | 495 comments
A personal blog essay by indie game developer Joel Auterson encouraging people to make their creative projects anyway despite doubts.
AI is mass decompiling games. That's both awesome and scary(popcar.bearblog.dev)
64 points by popcar2 | 54 comments
A personal blog post arguing that AI tools are enabling mass decompilation of video games, which the author sees as both exciting and worrying.
How to engineer an AI harness for game development(kylekukshtel.com)
151 points by kkukshtel | 73 comments
Blog post by Kyle Kukshtel exploring practical ways to make games more legible to AI agents and speed up agentic iteration in game development.
Do the simplest thing that could possibly work(seangoedecke.com)
1015 points by dondraper36 | 364 comments
Blog post by Sean Goedecke arguing engineers should understand the current system deeply and then do the simplest thing that could possibly work.












