QGIS 4.0(changelog.qgis.org)
175 points by jonbaer | 44 comments
175 points by jonbaer | 44 comments
46 points by hskimse | 10 comments
252 points by soap- | 59 comments
102 points by bane | 17 comments
245 points by sagacity | 114 comments
GitHub repository for OpenDLSS-NR, a Vulkan reimplementation of NVIDIA's DLSS 5 neural rendering network claimed to be bit-exact against the original.
157 points by ibobev | 59 comments
An AlphaPixel tutorial comparing GPU text rendering techniques: SDF, MSDF, Slug, Rive, and texture atlases.
322 points by lnyan | 74 comments
GitHub repository for VoxelSpace, a terrain rendering algorithm from the game Comanche implemented in under 20 lines of code with a web demo.
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
426 points by minki_the_avali | 184 comments
A forum post on LenOwO describing how the original DOOM engine crashed after running for 2.5 years on real hardware due to an ever-incrementing demo variable.
99 points by sdko | 3 comments
An LLVM Project Blog post by Tanya Lattner remembering LLVM contributor Johannes Doerfert.