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FFmpeg 8.0(ffmpeg.org)
913 points by gyan | 187 comments
FFmpeg project homepage news entry announcing the release of FFmpeg version 8.0.
FFmpeg 8.1(ffmpeg.org)
364 points by gyan | 53 comments
The FFmpeg project homepage news entry announcing the release of FFmpeg version 8.1.
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Return of the Obra Dinn: spherical mapped dithering for a 1bpp first-person game(forums.tigsource.com)
449 points by PaulHoule | 56 comments
A TIGSource forum devlog post by the developer of Return of the Obra Dinn about spherically mapped dithering for a 1-bit first-person game; it was blocked by a Cloudflare check when captured.
Dithering – Part 1(visualrambling.space)
413 points by Bogdanp | 86 comments
An interactive visual explainer introducing dithering, the first part of a series on visualrambling.space, navigated by tapping through slides.
Olympus: Correcting the power dynamic of code (2024)(danieltemkin.com)
5 points by jarmiaq | 0 comments
Daniel Temkin's page for Olympus, an esoteric programming language that reframes the programmer-computer power dynamic by having code petition gods.
Attack of the Vibe Coded Photoshop Clones(shokunin.studio)
105 points by riffraff | 118 comments
Shokunin Studio blog post examining attempts by AI enthusiasts to create vibe-coded clones of popular apps, especially Adobe Photoshop.
I love software rendering(jamesfmackenzie.com)
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
Dirty Optimization Secrets (C for Playdate)(devforum.play.date)
66 points by ibobev | 7 comments
Playdate developer forum thread sharing advanced C optimization tricks learned while building a full-speed Game Boy emulator for the Playdate.











