Rendering the Sky, Sunsets, and Planets(blog.maximeheckel.com)
514 points by ibobev | 40 comments
A blog post by Maxime Heckel exploring atmospheric scattering and how to render realistic skies, sunsets, and planets with shaders.
514 points by ibobev | 40 comments
A blog post by Maxime Heckel exploring atmospheric scattering and how to render realistic skies, sunsets, and planets with shaders.
14 points by michael-sumner | 0 comments
A blog post by Maxime Heckel explaining dithering and retro shading techniques implemented as post-processing effects with WebGL shaders and React Three Fiber.