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The Art of Dithering and Retro Shading for the Web(blog.maximeheckel.com)
14 points by michael-sumner | 0 comments
A blog post by Maxime Heckel explaining dithering and retro shading techniques implemented as post-processing effects with WebGL shaders and React Three Fiber.
Shades of Halftone(blog.maximeheckel.com)
96 points by surprisetalk | 5 comments
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Why is the sky blue?(explainers.blog)
766 points by udit99 | 247 comments
An explainer blog post on why the sky is blue and sunsets are red, building a model of light scattering that also covers the Martian sky.
Stellarium: Software which renders realistic skies in real time(github.com)
684 points by tosh | 157 comments
GitHub repository for Stellarium, a free GPL planetarium application that renders realistic skies in real time with OpenGL on Linux, Windows and macOS.
Shaders, WebGPU Components for React, Vue, Svelte, Solid, JavaScript and Framer(github.com)
57 points by jinqueeny | 27 comments
GitHub repository for Shaders, an MIT-licensed library of WebGPU shader components for React, Vue, Svelte, Solid, plain JavaScript, and Framer.
Visualizing Weather Forecasts Through Landscape Imagery(github.com)
553 points by lds133 | 53 comments
GitHub repository for a project that renders weather forecasts as landscape imagery on e-ink displays using ESP32, MicroPython and OpenWeatherMap.
I love software rendering(jamesfmackenzie.com)
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
So this guy is now S3. All of S3(chaos.social)
524 points by aendruk | 332 comments
Mastodon post showing that Bluesky handles verified by serving a file from a domain let someone claim an S3 domain handle.












