Don't "optimize" conditional moves in shaders with mix()+step()(iquilezles.org)
395 points by romes | 192 comments
Inigo Quilez article correcting the misconception that GPU conditionals should be replaced with mix() and step() in shader code.
395 points by romes | 192 comments
Inigo Quilez article correcting the misconception that GPU conditionals should be replaced with mix() and step() in shader code.
145 points by luu | 4 comments
118 points by luu | 21 comments
49 points by ibobev | 1 comments
Arseny Kapoulkine's blog post on improving hierarchical clustered LOD support in meshoptimizer, prompted by NVIDIA's vk_lod_clusters sample and its Zorah scene.