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ASCII characters are not pixels: a deep dive into ASCII rendering(alexharri.com)
1271 points by alexharri | 139 comments
Blog post by Alex Harri taking a deep dive into building an image-to-ASCII renderer, with interactive demos explaining why ASCII characters aren't pixels.
Broccoli Man, Remastered(mbleigh.dev)
142 points by mbleigh | 78 comments
The Xteink X4 E-Ink Reader(blog.omgmog.net)
292 points by felixdoerp | 176 comments
SQRL wan't wrong, it was early(sjg.io)
18 points by simonjgreen | 4 comments
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Way to Play Super Mario 64: On Apple Vision Pro(pagetable.com)
194 points by frizlab | 82 comments
Michael Steil's blog post presenting diorama64, an open-source port that renders Super Mario 64 levels as tabletop dioramas on Apple Vision Pro.
The Nintendo 64 Partner-N64 Development Kit(behindthecode.ca)
51 points by paulgerhardt | 12 comments
A blog post on Behind The Code with Gerry about the Partner-N64 PC development kit used for creating Nintendo 64 games.
Making video games (without an engine) in 2025(noelberry.ca)
482 points by selvan | 210 comments
Blog post by indie developer Noel Berry describing how he makes video games in 2025 without using a commercial game engine.
Web development is fun again(ma.ttias.be)
444 points by Mojah | 544 comments
Mattias Geniar's blog post reflecting on how web development felt simpler in the PHP 4 and jQuery era and arguing it has become fun again.
Roblox is the biggest game in the world, but is unprofitable(matthewball.co)
399 points by mfiguiere | 471 comments
Matthew Ball essay analyzing Roblox's scale as the world's biggest game and why the company remains unprofitable.
Making Software(makingsoftware.com)
631 points by calme_toi | 95 comments
Making Software is an illustrated reference manual by Dan Hollick explaining how software and computing concepts work, aimed at people who design and build software.











