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Intel's $475M error: the silicon behind the Pentium division bug(righto.com)
362 points by gslin | 110 comments
Ken Shirriff's blog post examining the Pentium die to show where the 1994 floating-point division bug lies in the silicon and why it occurred.
Related stories
FPGA N64(ultrafp64.com)
374 points by AndrewDucker | 74 comments
Homepage of ULTRA FP64, a project billed as the world's first FPGA implementation of the Nintendo 64, showing a dev board running an N64 cartridge.
Porting SBCL to the Nintendo Switch(reader.tymoon.eu)
396 points by todsacerdoti | 72 comments
A blog post describing the two-year effort to port the SBCL Common Lisp runtime to the Nintendo Switch so the Trial game engine can run on it.
VVVVVV Source Code(github.com)
385 points by radeeyate | 72 comments
GitHub repository by Terry Cavanagh hosting the source code of the indie platformer game VVVVVV, with desktop and mobile versions.
My first contribution to Linux(vkoskiv.com)
633 points by vkoskiv | 76 comments
A blog post recounting the author's experience upstreaming their first Linux kernel patch, fixing a hardware issue on a 2005 Fujitsu Lifebook S2110.
I built a programming language that LLMs can't use(blog.picheta.me)
244 points by dom96 | 179 comments
Blog post by Dominik Picheta introducing KillSwitch, a programming language he designed so that large language models cannot use it.
I built a Game Boy emulator in F#(nickkossolapov.github.io)
328 points by elvis70 | 74 comments
Blog post by Nick Kossolapov describing how he built Fame Boy, a Game Boy emulator in F# with sound that runs on desktop and web.












