How we built Bluey’s world(itsnicethat.com)
343 points by skrebbel | 154 comments
An It's Nice That feature in which Bluey art director Catriona Drummond explains how the cartoon's background scenery and world were designed.
343 points by skrebbel | 154 comments
An It's Nice That feature in which Bluey art director Catriona Drummond explains how the cartoon's background scenery and world were designed.
337 points by speckx | 212 comments
A personal blog post by James Mackenzie about his love of software-rendered 3D graphics in classic MS-DOS and PC games like Quake.
524 points by rzk | 452 comments
A Substack essay by Davide Piffer arguing that AI's edge over mathematicians comes from a vast symbolic working memory rather than superior reasoning.
85 points by merksittich | 64 comments
Epoch AI report by David Owen presenting InnovationEval, finding early evidence that AI models cannot yet automate AI R&D or match human algorithmic innovation.
773 points by throwup238 | 385 comments
Reason article reporting that the D.C. Circuit ruled police cannot hold seized property indefinitely after an arrest, calling it unconstitutional.
2013 points by reasonableklout | 1180 comments
Mitchell Hashimoto's X post arguing some companies are in 'AI psychosis', relying on agents to fix bugs fast (MTTR) at the expense of reliability (MTBF).
77 points by epestr | 19 comments
A blog post describing how the author wrote a ray tracer in Brainfuck, inspired by a CMake tutorial remark about ray tracers written in CMake.