How to run a city builder on 16 MHz(larstofus.com)
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
5 stories tagged unreal-engine, newest first.
79 points by rex64 | 23 comments
Blog post explaining how the original SimCity ran on a 16 MHz 386SX by spreading simulation work across frames, with similar examples from Assetto Corsa and Lumen.
372 points by vouwfietsman | 107 comments
GitHub repository implementing UE5's Nanite virtualized geometry in WebGPU, with meshlet LOD hierarchy, software rasterizer, billboard impostors, and culling.
338 points by klaussilveira | 125 comments
GitHub repository for SurrealEngine, an open-source reimplementation of the Unreal Tournament (UT99) engine.
338 points by firebaze | 215 comments
RAD Game Tools notice explaining that instability in Intel 13th/14th-gen CPUs like the 13900K and 14900K causes Oodle decompression failures and crashes in Unreal games.
557 points by stijnbakker | 103 comments
A portfolio page about using Google Photorealistic 3D Tiles in Unreal Engine; it failed to load with a resource-limit error.