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Esoterica Engine(esotericaengine.com)
20 points by ibobev | 3 comments
I learned Vulkan and wrote a small game engine with it(edw.is)
599 points by eliasdaler | 240 comments
Elias Daler's blog post on learning Vulkan and building a small game engine with two demo games in three months, with code on GitHub.
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Original Age of Empires 2 dev talks about its usage of assembly code(old.reddit.com)
352 points by the-smug-one | 80 comments
A Reddit r/aoe2 thread asking whether Age of Empires was written in assembly, with an original developer commenting on its use of assembly code.
Hacking SimCity 2000 saved games(log.schemescape.com)
6 points by zdw | 1 comments
A personal memoir blog post about hacking SimCity 2000 saved game files in the DOS era.
Aztec monks with 1/55 HP no longer die when picking up or dropping a relic(reddit.com)
459 points by danso | 175 comments
A Reddit r/Games comment thread on the Age of Empires II: Definitive Edition update 81058 post, highlighting a fix for Aztec monks dying when handling relics.
fheroes2: A recreation of Heroes of Might and Magic II game engine(github.com)
200 points by tosh | 70 comments
GitHub repository for fheroes2, an open-source GPL-2.0 C++ recreation of the Heroes of Might and Magic II game engine.
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly(babyloniantwins.com)
356 points by rabahs | 123 comments
Developer's blog post on porting his 1993 Amiga game Babylonian Twins, written in 68000 assembly in Baghdad, to the Godot engine with help from an LLM.
We're working on a new RuneScape MMO(play.runescape.com)
141 points by droidjj | 78 comments
Jagex teaser page announcing development of a new RuneScape MMO, showing a flaming "4" graphic behind a privacy consent dialog.











