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The bottleneck was never the code(thetypicalset.com)
538 points by Anon84 | 349 comments
Blog post reflecting on how coding agents like Codex quickly built a long-postponed structured-generation experiment, arguing code was never the real bottleneck.
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Conway's Game of Life digital clock(copy.sh)
331 points by sieste | 49 comments
An interactive copy.sh Game of Life simulator loaded with a pattern that implements a working digital clock using cellular automaton structures.
Game of Life, simulating itself, infinitely zoomable(oimo.io)
1406 points by surprisetalk | 238 comments
Interactive web demo of Conway's Game of Life built from patterns that simulate the Game of Life itself, with infinite zoom and a speed slider.
Game of Life – But Multiplayer, Hypermedia and Python(stario.dev)
46 points by bobowski | 17 comments
A live multiplayer Conway's Game of Life demo built with the Stario Python hypermedia framework, showing a shared grid with player count and alive cells.
That fractal that's been up on my wall for years(chriskw.xyz)
523 points by chriskw | 37 comments
A personal blog post analyzing a square-combining fractal doodle the author drew in middle school and has kept on his wall for 12 years.
Dithered QR Codes(andrewt.net)
337 points by jmusall | 37 comments
A personal web page explaining how to make dithered QR codes that embed a picture, with a generator tool and source code.
Hallucinations in code are the least dangerous form of LLM mistakes(simonwillison.net)
339 points by ulrischa | 264 comments
Simon Willison blog post arguing that LLM hallucinations in code are the least harmful kind of mistake because running the code exposes them immediately.












